A mystery. . . 6 suspects. It's the classic CLUE game with a giant twist. Can you find out who is responsible for mischief in the mansion? Nine mysterious rooms are arranged in a circle, each with dark secrets inside to discover. Spin the spinner and move into a room standing next to the room's large vinyl mat. Inside, you can collect 2 test cards, but you can only keep one. Or you can turn around and take possession of another great piece of evidence: one of the 6 large foam tools. Your goal: Move from room to room, collecting matching colored suspect, room and tool cards, along with the matching foam tool, and you'll crack the case! Was it Professor Plum with the rubber mallet in the library? Or Mr. Green with the trumpet in the pool room? No case is too small to solve with CLUE the GIANT Edition. For 2 to 4 players, ages 8 and up.